Guide by StevenAbraham. Click here to go to the original Reddit post.
Been running Rift for a bit now and here something I noticed that might help with team building.
Summoners War OP Runes. On this page you can post your most overpowered runes. This is meant for amusement purposes only. Happy Summoning! Jun 25, 2015 Multiplier is the skill's damage multiplier value, as shown on the monster's wiki page. Critical Damage should include any bonuses from towers and guild flags. Total Skill-up Bonus is the total bonus from skill-ups of the monster. Can be checked by clicking Skills on the monster in your inventory.
- make sure you utilize all 3 leader skills, they help significantly more than they do in other game aspects
- immunity is helpful however with the dragons buff removal it can be a bit useless if it’s used at the wrong time
(Enemy's Max HP bonus damage) Category page. VisualEditor History Talk (0). Summoners War Sky Arena Wiki is a FANDOM Games Community. View Mobile Site. Jul 09, 2017 This can be applied to most standard damage dealers that do damage based on attack power. Skills based on spd, hp, defense, enemy hp, etc would be different. Let's take a base case with the following assumptions: Crit Damage Assumption 30% Crit Rate Assumption 15% Damage Assumption 1000 Avg Crit Dmg 45 What this means is that 15% of the time you will do an additional 300 damage. On average the Crit Damage is adding 45 damage to your overall damage. This brings our total average damage to 1,045.
- cleansing skills are quite usefull, think about old-school dragon teams with kona
- a lot of great monsters are deemed bad because of oblivion. Monsters who don’t rely on a passive for there core use are at an advantage
- glancing debuff, def buff, and crit reduce buff and all really really helpful
- Defence buff + no defence break can make the dragon do baby damage. Not a threat at all
- monsters with single target heals and buffs aren’t particularly usefull unless they bring a lot more to the table.
![Summoners War 300 Crit Dmg Summoners War 300 Crit Dmg](/uploads/1/3/3/8/133819992/269320347.png)
- resistance is OP, try to run a res leader
- despite the fact that dots aren’t an option, survivability is still the way to go
Summoners War 300 Crit Dmg 2
![Summoners war 300 crit dmg build Summoners war 300 crit dmg build](/uploads/1/3/3/8/133819992/363763415.jpg)
- pretty obvious, but if your guys keep dying, bring a rezzer
Summoners War 300 Crit Dmg 2017
All this being said this is what I read from threads, talking in chat, and experiance. This is new content and heaven knows if this is all false.
GB10 (0/10): After her nerf Shaina is no longer usable for GB10.
DB10 (8/10): Shaina is still great for DB10 even after her nerf. She is a very reliable defense breaker and can put up big damage.
NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits and helps clear the waves faster with AoE defense break.
ToA (7/10): Shaina is no were near as good for ToA after the nerf, however she is still pretty good because of her AoE stun and synergy with the fire boomerang who has 2 AoE stuns.
Rift of Worlds (7/10): Shaina is no longer good in a twins R5 team but really shines in Rift Beasts where she brings the most reliable defense break and huge twins damage.
Labyrinth (5/10): She is usable in some Lab stages but without her ATB push back she's not that great.
Dimensional Hole (4/10): She can be used here but there are better options now.
Arena (0/10): No longer good for arena after her nerf.
Guild Wars (6/10): Shaina is not bad in Guild Wars on a shield, will team. One popular comp is Sabrina, Shaina, Triana.
RTA (0/10): Shaina is no longer usable in RTA after her nerf.